The young bard, Terin Ostler,
is astounded when two squires arrive to take him into the Duke’s presence – even more astounded when he learns
that he is the one foretold in a prophecy to ensure the Arch remains sealed to imprison the evil Thessi within. The atmosphere
of the quest that follows is heightened by intrigues and by Terin’s doubts about who tells the true account of the prophecy,
since he is not allowed to read it. The action is lively when the two squires, Rendel and Darlissa, face repeated attacks
to protect the timid bard – while he gradually grows in maturity, courage, and character.
Terin’s sardonic observations
bring the quest to life, and the suitably convoluted events of the final crisis close the prophecy and the story in fine style.
The world of these humans, gryphons, elves, dwarves, and many other magic creatures is a constantly fascinating place for
the lover of fantasy to discover within these pages.
Michael Ventrella says the basic
ideas for the novel came from his role playing game site, but this is no raw transcription of random events but a tightly
written and plotted work that will keep the reader enthralled until the last word is read.
Christopher Hoare - Muse